The Use of Games in Museums and Science Centers
The white paper The Use of Games in Museums and Science Centers was released in October of 2016.
It’s actually a game. Click here to read…err, play.
One of the most useful metaphors to use when thinking about games comes from historian Johan Huizinga in his seminal work Homo Ludens: A Study of the Play Element in Culture. Huizinga defines the ‘magic circle’ as the agreed upon space (either physical or temporal) within which a game occurs. Inside the magic circle there is a tacit agreement amongst the players that the challenge posed inside the game is separate from real life. This is what Samuel Taylor Coleridge called the “willing suspension of disbelief” in context of the theatre.
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Museums and science centres understand this metaphor well: when visitors cross their thresholds, they are primed to accept a new and different experience that is distinguishable from their everyday life. The museum itself is a sort of magic circle to explore new ideas and objects.